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Google plans to distribute AR platform Tango to museums worldwide
POSTED 12 Jan 2017 . BY Tom Anstey
Google is offering museum visitors Tango-enabled devices that can be used to explore exhibits in augmented reality
Google’s augmented reality platform Tango is partnering with a number of museums, offering visitors starting at the Detroit Institute of Arts opportunities to interact with works using the technology.

Devices capable of hosting Tango utilise sensors not found in most phones, allowing added depth and scale, which in turn allows digital overlays to be applied more accurately over 3D surfaces.

For visitors to the museum, they can request a Lenovo Phab 2 Pro – the first Tango-enabled smartphone – for use in the museum, using the handset to learn more about different artefacts, with examples offered including revealing the inside of a mummified body, visualising lost architecture and showing limestone works with their original colouring.

Developed by GuidiGo, an app developer which previously created augmented reality museums guides for the currently on-hold Google Glass project, the Tango app will also include quizzes and games.

Following its initial run in Detroit, the technology will be rolled out to a number of yet-to-be-named museum, enhancing the interactive experience for institutions worldwide.

“Museums can be great teachers. From art and science to culture and natural history, they educate and inspire us. Still, display signs and audio guides can only convey so much. What if you could explore museums in a different way,” said Justin Quimby, senior product manager for Tango.

“This is just the beginning of how you’ll be able to use Tango in museums to see more, hear more and learn more. Stay tuned as we bring Tango to even more museums around the world.”
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NEWS
Google plans to distribute AR platform Tango to museums worldwide
POSTED 12 Jan 2017 . BY Tom Anstey
Google is offering museum visitors Tango-enabled devices that can be used to explore exhibits in augmented reality
Google’s augmented reality platform Tango is partnering with a number of museums, offering visitors starting at the Detroit Institute of Arts opportunities to interact with works using the technology.

Devices capable of hosting Tango utilise sensors not found in most phones, allowing added depth and scale, which in turn allows digital overlays to be applied more accurately over 3D surfaces.

For visitors to the museum, they can request a Lenovo Phab 2 Pro – the first Tango-enabled smartphone – for use in the museum, using the handset to learn more about different artefacts, with examples offered including revealing the inside of a mummified body, visualising lost architecture and showing limestone works with their original colouring.

Developed by GuidiGo, an app developer which previously created augmented reality museums guides for the currently on-hold Google Glass project, the Tango app will also include quizzes and games.

Following its initial run in Detroit, the technology will be rolled out to a number of yet-to-be-named museum, enhancing the interactive experience for institutions worldwide.

“Museums can be great teachers. From art and science to culture and natural history, they educate and inspire us. Still, display signs and audio guides can only convey so much. What if you could explore museums in a different way,” said Justin Quimby, senior product manager for Tango.

“This is just the beginning of how you’ll be able to use Tango in museums to see more, hear more and learn more. Stay tuned as we bring Tango to even more museums around the world.”
RELATED STORIES
Peter Jackson wants to tell the story of a Maori island through augmented reality


Sir Peter Jackson continues to contribute to visitor experiences in his home country, with the New Zealand native now planning a digital project utilising augmented reality to teach visitors about the Maori inhabitants of Matiu-Somes Island.
Augmented reality market to be worth three times as much as virtual reality by 2020, says report


An industry report on the virtual and augmented reality markets predicts that the sectors will be worth US$30bn and US$90.8bn respectively by 2020.
Twitter is headhunting tech wizards for its new VR/AR division


With Twitter preparing to launch its own virtual and augmented reality division, the social media giant is sending a team to the annual Siggraph technology showcase to seek out elite programmers, designers and visionaries in the field.
Magic Leap partners with Lucasfilm to create mixed-reality content


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Following the success of its first site in Whitefield, Total Fitness is launching a purpose-built Women’s Gym in Wilmslow.
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