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Disney says virtual reality “cave” is the future of immersion technology
POSTED 06 Mar 2015 . BY Tom Anstey
Disney Imagineering's Digital Immersive Showroom is a basic concept of the proposed VR 'cave' Credit: Disney
Walt Disney Imagineering creative technologies lead, Bei Yang, has given insight into what the entertainment giant thinks of virtual reality and its plans for the future, shying away from the popular headset model and instead looking at the potential for a fully immersive virtual environment.

Speaking during a session at the Game Developers Conference in San Francisco, California, Yang revealed that Disney has been working on various virtual reality prototypes since the 1980s, developing software in its lab based at Epcot.

Yang said Disney was looking at a different approach for virtual reality than what has been seen recently. Emerging forms of VR are based around head-mounted displays, with Oculus Rift and the Samsung Gear both popular devices in the VR market. According to Yang, Disney has been looking at “caves”, as an alternative. The caves would be lined wall-to-wall with super high resolution displays, with interactive features included in the VR attraction.

Disney has advanced the concept, using motion tracking and 4K resolution screen, similar to that seen at Disneyland Paris’ Ratatouille ride, which uses multiple blended 4K projectors as part of its dark ride.

According to Yang, the cave approach would help to cut the motion sickness many can get while using VR. The stereoscopic 3D effects used by headsets, would be replaced by motion tracking 2D images that would appear to have depth, using dynamic perspective to a much larger scale than previously seen.

The approach also allows for attractions to implement a virtual reality experience for multiple people simultaneously. Previous Disney rides such as Ratatouille and a Toy Story shooter have partially tested this technology, though nothing has ever been done to this scale of full immersion in the same manner.

Yang said that the technology is still someway off, with questions remaining, such as to how the motion tracking technology could handle multiple people walking around the immersive environment at the same time.
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NEWS
Disney says virtual reality “cave” is the future of immersion technology
POSTED 06 Mar 2015 . BY Tom Anstey
Disney Imagineering's Digital Immersive Showroom is a basic concept of the proposed VR 'cave' Credit: Disney
Walt Disney Imagineering creative technologies lead, Bei Yang, has given insight into what the entertainment giant thinks of virtual reality and its plans for the future, shying away from the popular headset model and instead looking at the potential for a fully immersive virtual environment.

Speaking during a session at the Game Developers Conference in San Francisco, California, Yang revealed that Disney has been working on various virtual reality prototypes since the 1980s, developing software in its lab based at Epcot.

Yang said Disney was looking at a different approach for virtual reality than what has been seen recently. Emerging forms of VR are based around head-mounted displays, with Oculus Rift and the Samsung Gear both popular devices in the VR market. According to Yang, Disney has been looking at “caves”, as an alternative. The caves would be lined wall-to-wall with super high resolution displays, with interactive features included in the VR attraction.

Disney has advanced the concept, using motion tracking and 4K resolution screen, similar to that seen at Disneyland Paris’ Ratatouille ride, which uses multiple blended 4K projectors as part of its dark ride.

According to Yang, the cave approach would help to cut the motion sickness many can get while using VR. The stereoscopic 3D effects used by headsets, would be replaced by motion tracking 2D images that would appear to have depth, using dynamic perspective to a much larger scale than previously seen.

The approach also allows for attractions to implement a virtual reality experience for multiple people simultaneously. Previous Disney rides such as Ratatouille and a Toy Story shooter have partially tested this technology, though nothing has ever been done to this scale of full immersion in the same manner.

Yang said that the technology is still someway off, with questions remaining, such as to how the motion tracking technology could handle multiple people walking around the immersive environment at the same time.
RELATED STORIES
Apple files patent for VR headset


Apple has taken its first steps into the world of virtual reality after winning a patent for a wireless virtual reality headset used in conjunction with the iPhone handset.
Study shows virtual reality has significant effect on brain function


Neurophysicists have discovered that the space-mapping neurons in the brain react differently when exposed to virtual reality (VR), with a study on rats showing VR makes a significant impact on the brain, though it is not yet known what effects this will have in future.
Oculus Rift offers mind-blowing results when paired with a real-life roller coaster


Researchers have taken the completely immersive Oculus Rift virtual reality headsets for a test run, sending roller coaster technology to a different dimension.
Oculus Rift offers endless possibilities for attractions industry


Following the March purchase of the Oculus Rift virtual reality technology by Facebook founder Mark Zuckerberg, Attractions Management has looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.
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Global group exercise specialist, Les Mills, is inviting operators to sign up to its Workout for the World event on 20 June, in support of UNICEF.
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KX Chelsea invests £15 million to upgrade its wellness offering
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Researchers identify a drug which reduces muscle loss when using GLP-1 medications
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