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Free-to-use virtual reality gaming museum launches on Oculus Rift
POSTED 29 Aug 2014 . BY Tom Anstey
Characters such as Mario and Lara Croft are included in the virtual reality museum Credit: Youtube.com/BestInSlot - The Home Of Dinosaur Gaming
A museum dedicated to video games has been made available in a fully immersive virtual world using the Oculus Rift headset technology.

Initially released in beta format in June by indie game developer Thiago Alcantara, Museum of Games pays tribute to a large array of videogames and videogame characters, allowing users to tour a large viewing gallery featuring framed posters of classic game covers and a range of character models from said games.

The software is free to download from the Oculus VR forums and is compatible with the Oculus VR headset. The free-to-use museum features hundreds of classic and popular video game franchises including Sonic the Hedgehog, Half-Life, Mario, Mortal Kombat and Tomb Raider to name a few.



An upgraded sequel of the first version of the game has now launched based around the same concept, but this time including support for the second development kit (DK2) of the Oculus Rift, allowing players to inspect exhibits using positional tracking.

The VR museum also features 76 new character models in a new “wing” of the museum, also showcasing weapons and accessories across three different new areas, with new models featuring franchises such as Resident Evil, Duke Nukem and Rayman.

Following the March purchase of Oculus Rift by Facebook founder Mark Zuckerberg, Attractions Management looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.

Attractions Management also looked at three virtual museum concepts shared at the recent MuseumNext conference, illustrating how technology can change the very concept of what a museum could and should be.
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  Oculus Rift offers endless possibilities for attractions industry


Following the March purchase of the Oculus Rift virtual reality technology by Facebook founder Mark Zuckerberg, Attractions Management has looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.
  FEATURE: Museums: Virtual Visits


Europe’s biggest museum conference looks at how technology and the digital revolution can enhance the attraction. We report from the event in Newcastle, UK
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Jobs    News   Products   Magazine
NEWS
Free-to-use virtual reality gaming museum launches on Oculus Rift
POSTED 29 Aug 2014 . BY Tom Anstey
Characters such as Mario and Lara Croft are included in the virtual reality museum Credit: Youtube.com/BestInSlot - The Home Of Dinosaur Gaming
A museum dedicated to video games has been made available in a fully immersive virtual world using the Oculus Rift headset technology.

Initially released in beta format in June by indie game developer Thiago Alcantara, Museum of Games pays tribute to a large array of videogames and videogame characters, allowing users to tour a large viewing gallery featuring framed posters of classic game covers and a range of character models from said games.

The software is free to download from the Oculus VR forums and is compatible with the Oculus VR headset. The free-to-use museum features hundreds of classic and popular video game franchises including Sonic the Hedgehog, Half-Life, Mario, Mortal Kombat and Tomb Raider to name a few.



An upgraded sequel of the first version of the game has now launched based around the same concept, but this time including support for the second development kit (DK2) of the Oculus Rift, allowing players to inspect exhibits using positional tracking.

The VR museum also features 76 new character models in a new “wing” of the museum, also showcasing weapons and accessories across three different new areas, with new models featuring franchises such as Resident Evil, Duke Nukem and Rayman.

Following the March purchase of Oculus Rift by Facebook founder Mark Zuckerberg, Attractions Management looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.

Attractions Management also looked at three virtual museum concepts shared at the recent MuseumNext conference, illustrating how technology can change the very concept of what a museum could and should be.
RELATED STORIES
Oculus Rift offers endless possibilities for attractions industry


Following the March purchase of the Oculus Rift virtual reality technology by Facebook founder Mark Zuckerberg, Attractions Management has looked at what implications this could have for the attractions industry, with Zuckerberg predicting augmented reality will become part of everyday life in the near future.
FEATURE: Museums: Virtual Visits


Europe’s biggest museum conference looks at how technology and the digital revolution can enhance the attraction. We report from the event in Newcastle, UK
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Les Mills calls on the industry to support UNICEF
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KX Chelsea invests £15 million to upgrade its wellness offering
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Researchers identify a drug which reduces muscle loss when using GLP-1 medications
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